The store clerk smiled and nodded her head. "Hello. How are you?" She said with a smirk. Her voice had a strong Australian accent. Clearly she had lived near Osiris almost all of her life. She stopped talking to listen as Kendra asked for the Stimpack, taking a quick glance behind her to find it on the wall. "Sure. I'll get the 'Stimp' for you right away. That will be $25 for one and $50 for two, please." The Clerk turned around and reached up on the wall, taking the Stimpack down and placing it on the counter for her. She wiggled her fingers for the ID card so that she could slide it through the scanner, but quickly noticed that Kendra had already placed it on the counter for her. She picked the card up and slid it through the scanner to deduct the money. "All set. Thank you, and please come again." She gave another smile while she handed the Stimpacks and ID card back over to Kendra.
"Good luck on your next test..."
Last Edit: Oct 7, 2011 18:02:20 GMT -5 by FG Admin
If you have any questions you can Email me at: fgheroes@yahoo.com
I've been thinking of bringing together all the different roleplay genres, and doing a competition between the sites.
Roleplay star IS NOT a site that I am advertising to gain more members, or to have people leave this site to join. Roleplay Star is a brand new competition starting on next Monday, where you fight other roleplay sites for the title of Roleplay Star. The winner of this competition will earn free publicity for their roleplay site, as well as a 20 dollar donation for their site, or for pleasure, which can be used to remove any ads on their site for 3 months.
Several different roleplay sites such as this one are being represented from an assortment of different genres.
It's in the style of the Apprentice or Survivor. You compete with a team in a challenge every week, and at the end of the week, one person will be eliminated. At the end of 12 weeks, a final winner will be chosen, and they will win the title of Roleplay Star.
As many people from your site may participate. HOwever, sign ups are closing on Friday.
I would love to have your site represented on Roleplay Star!
roleplay-star.proboards.com
Take a look! It's going to be an amazing season!
If you have any questions, please email me at pishon @ att.blackberry.net
In the past combat system, battles went on too long. So we have decided to add what we call "TOKEN DAMAGE", this represents scraps and cuts your character receives naturally from prolonged combat, but it is really just a system to inflict more damage and end fights faster. Every combat round your character will automatically take 5 points of damage, so you must subtract that from your HP counter every round. This will ensure that there will be a winner in the fight.
~Fleeing Battles~
Don't want to fight? Run away! If one player chooses to start a fight, the other player may choose to use a non-violent way to end the battle, such as constantly defending and trying to talk their way out of the fight. No one is forcing you to fight back. And if you choose to you can always try to run away. If you choose to run, simply say so in your post. You will need to make an agility roll on the dice log to determine how fast you run. If you roll 50 or higher two times in a row, you will successfully escape from the battle. However, your opponent can also make an agility roll to chase you. If you both make 50+ rolls, the chase will continue until someone rolls lower. If your attacker rolls 50 or higher twice and you fail, you will be forced back into the fight.
~How Battles work: Setting it All up~
There are no major restrictions for when it comes to how you attack or defend, as long as you use the dice log and follow the basic rules you may do whatever you want in combat. You may attack your own teammates or choose to use your defense rolls to protect them. Or, if you choose to, heal your enemy to restore their life.
The key is to use strategy and teamwork to turn the tide of battle in your favor.
If you use items or switch equipment during combat then it will count as your attacking turn. However, you will still have a defensive turn to dodge enemy attacks. The same goes for subduing or using skills, it will take your attacking turn. When using skills, the skill roll will also be your accuracy or evasion roll, if you are not sure how to roll for a skill, check the skill list page for any hints or details, if you are still not sure, feel free to ask the Admin or Moderator directly for help.
Setting up your post for battle
Just like when using life skills you will use double parentheses for both your attack and defending rolls so that other players will know what you roll in the battle. You will also have to include your HP (Health points) in your post and SP (Special Points for sensitives). You will have to update this for almost every post you make while in battle. It would be a good idea to keep a calculator and piece of paper near by for fighting. Here is how you should set your post up for battle:
Example of post Hero HP:120/120 Hero SP: 20/20 Clip: 6/6 (For guns) ((Accuracy roll: 50+1=51 Evasion roll: 20+5=25)) --------------------------------------------------------------
Here is where the post should go. draw a line (like above ^) to separate the hero's stats from the post. You may choose to put your dice roll either at the very top or at the very bottom of your post in parentheses. End example
~CHOOSING THEIR FATE~
If you lose all your health points you will enter the "Dead" status, at which point you will automatically have the damage over time effect and began to bleed to death. The combat winner will decide to either leave the dying person alive or finish the deed and kill them, this will be determined by simply saying so in the post using your words, no need for the dice or further combat rolls. The dying player will be at the victors mercy.
If the player is left alive, they will have to seek out medical attention before bleeding to death. If ONE full FG Day passes and the dying player still has not received proper medical attention, they will die from their injuries.
- That concludes the battle rules. It's now time to sign up and start the tutorial. Ask as many questions as you can so you can understand the site better, and to also help the FAQ grow -
Last Edit: Feb 28, 2016 19:16:10 GMT -5 by FG Admin
If you have any questions you can Email me at: fgheroes@yahoo.com
*This is for reference reasons. You may read this later when you start the game.*
~Status Effect RULES~
This is used for combat. Depending on what the player writes and what power they use will trigger special bonus damage effects called "Status effects". If a player wants to trigger one of the effects you will simply state so in the post. If the attack hits, one of the below status effects will apply. Armor will help negate the status effects from working, so players must break their targets armor first. If a Status effect is binding a players body part- such as ice freezing their legs, they must break free from the ice by attacking it and making a successful chance roll.
Status effects will last one turn for every SP used. Red VBS HP potions heals status effects to remove poison, freeze and burn damage, ETC. So healing makes you all better and removes Status effects (it also cures TOZ).
Certain powers will be limited to certain effects based on their specified abilities. Read the Super power reference chart for more information.
~Status Effects~
There are a total of four Status Effects, they are:
1. Damage over time: poison powers, fire damage, ETC. Takes a small amount of life for the next few rounds. otherwise they will also suffer damage over time.
2. Debuff: Ice, psychic, time, breaking or severing body parts. Slows enemies down by lowering their attack and defense stats. This works similar to wounding blow. If your body part is blown or chopped off, debuff effects will be permanent.
3. Paralyze: lightning, fear, ice (freeze damage). If a player fails to evade a paralyzing attack it will result in you losing your attack turn and becoming paralyzed. Players must make a successful roll to break free from the paralyze effect. Depending on the power used, this might also trigger a Debuff effect. If your body part is blown or chopped off, paralyze effects will be permanent and will last for the rest of the roleplay.
4. Confusion: Psychic, fear, magic. Causes enemy to hurt themselves in their confused state and will replace that players attacking turn. Player must make a control chance roll to snap out of the confused state, 49 or lower will result in the player attacking and hurting them self.
Last Edit: Feb 28, 2016 16:47:52 GMT -5 by FG Admin
If you have any questions you can Email me at: fgheroes@yahoo.com
(Travel rules are no longer in use! The only thing that is in use is the SP rules and Taxi/bus costs)
When traveling in Osiris it will take more than one post to go from one district to the next. Below is a list to give you an idea of how long each type of transportion will take to get to a new district area.
1. By Foot: 5 posts per topic.
2. By Slow car: 4 posts per topic.
3. By basic motorbike: 2 posts per topic.
4. By standard car: 3 posts per topic.
5. By Advanced car/motorbike: 1 post per topic.
6. Super power travel (Flying/speed running, ETC): 1 posts per topic. (You will not have to roll to power travel, just subtract 1 SP for every map grid square you travel.)
7. By Taxi/Bus: 1 post, but it might cost you a lot to get there. It will cost you 1$ to travel 1 Grid square.
If you have any questions you can Email me at: fgheroes@yahoo.com
Advance rules-Accuracy and Evasion (If you are new you don't need to read this yet!)
All battles will be broken down into two turns- an offensive turn and a defensive turn. So in other words you will have to roll twice for ONE combat round. The round will end after all combatants posts, and the next round will start with the player that initiated the battle.
*Fleeing Battles Even if a player chooses to start a fight the other player may choose to use a non-violent way to end the battle, such as constantly defending and trying to talk their way out of the fight. No one is forcing you to fight back. And if you choose to you can always try to run away. If you choose to run the fight will end when you escape from the area district.
-Example: the fight starts in the Government district and you flee to the shopping district or enter/leave a building to get away. Please check the map on the Left sidebar for more information about the districts.
If multiple targets all attack you at one time, lets say three enemies all hitting one player, then that player will get three defense turns to dodge all incoming attacks coming their way. Even if multiple targets attack you, you will still only get a single attacking turn to fight back. You will need to use a skill (or team mates) to hit multiple targets.
How Battles work and using Items and skills:
There are no major restrictions for when it comes to how you attack or defend, as long as you use the dice log and follow the basic rules you may do whatever you want in combat. You may attack your own team mates, or choose to use your defense rolls to protect them. Or if you choose to, heal your enemy.
The key is to use strategy and team work to turn the tide of battle in your favor.
If you use items or switch equipment during combat then it will count as your attacking turn. However, you will still have a defensive turn to dodge enemy attacks. The same goes for subduing or using skills, it will take your attacking turn (unless the skill says otherwise). When using skills, the skill roll will also be your accuracy or evasion roll, if you are not sure how to roll for a skill check the skill list page for any hints or details, if you are still not sure feel free to ask the Admin directly.
You may also combine your skills together for a more powerful skill by using similar skills back to back, such as using defensive stance and agility for a +25 dodge roll (read skills page for details).
Exception to the rules: Certain life skills may be used as a bonus turn, such as searching the area with the Observation skill. Since you are neither attacking, defending, or using an item, you may use these skills without it taking your combat turn.
Setting up your post for battle
Just like when using life skills you will use double parentheses for both your attack and defending rolls so that other players will know what you roll in the battle. You will also have to include your HP (Health points) in your post and SP (Special Points for sensitives). You will have to update this for almost every post you make while in battle. It would be a good idea to keep a calculator and piece of paper near by for fighting. Here is how you should set your post up for battle:
Example of post Hero HP:120/120 Hero SP: 20/20 Clip: 6/6 (For guns) ((Accuracy roll: 50+1=51 Evasion roll: 20+5=25)) --------------------------------------------------------------
Here is where the post should go. draw a line (like above ^) to separate the hero's stats from the post. You may choose to put your dice roll either at the very top or at the very bottom of your post in parentheses. End example
DOOMS DAY
What is dooms day? This is a special event that only players can activate after reaching the "Maximum SP" limit, which is 20/20 for humans, and at least 40+ for Sensitives. They will be able to blow up buildings, large city districts, or even the world using this system.*
*This only applies to main buildings listed in the forums, all other minor buildings without names may be blown up at any time without using this system
If the city or world gets destroyed, the RP will not end, it will keep going but everything will change to a "Post-apocalyptic" age. So how does this work?
It's simple, the player activating the event will first have to notify the Admin about what they wish to do. If approved, the Admin will then let the person post, after their Dooms day post the Admin will add a count down timer on the left sidebar notifying all players that if the Villain's plans are not stopped then the world will end. Player's will have one FG day to stop the attack (2 weeks real life time).
This can range from deactivating a bomb, to killing or knocking the villain out to stop his powerful attack. If players fail then the world ends and as said above it goes post-apocalyptic. If players succeed in stopping the attack they will be rewarded and then things continue as they always did. The Hero Player will be able to choose the "Dooms day" villain's fate. Just make sure that after you stop the villain you actually deactivate the Dooms day device, otherwise things will still go boom...
- That concludes the battle rules. It's now time to sign up and start the tutorial. Ask as many questions as you can so you can understand the site better, and to also help the FAQ grow -
If you have any questions you can Email me at: fgheroes@yahoo.com
What is dooms day? This is a special event that only players can activate after reaching the "Maximum SP" limit, which is 20/20 for humans, and at least 40+ for Sensitives. They will be able to blow up buildings, large city districts, or even the world using this system.*
*This only applies to main buildings listed in the forums, all other minor buildings without names may be blown up at any time without using this system
If the city or world gets destroyed, the RP will not end, it will keep going but everything will change to a "Post-apocalyptic" age. So how does this work?
It's simple, the player activating the event will first have to notify the Admin about what they wish to do. If approved, the Admin will then let the person post, after their Dooms day post the Admin will add a count down timer on the left sidebar notifying all players that if the Villain's plans are not stopped then the world will end. Player's will have one FG day to stop the attack (2 weeks real life time).
This can range from deactivating a bomb, to killing or knocking the villain out to stop his powerful attack. If players fail then the world ends and as said above it goes post-apocalyptic. If players succeed in stopping the attack they will be rewarded and then things continue as they always did. The Hero Player will be able to choose the "Dooms day" villain's fate. Just make sure that after you stop the villain you actually deactivate the Dooms day device, otherwise things will still go boom...
If you have any questions you can Email me at: fgheroes@yahoo.com