Post by Deleted on Jan 31, 2012 20:05:56 GMT -5
Was a bit busy today. Didn't have time to log on.
A lot of questions. I'll try my best to answer them all.
With Carson and Bernard's interaction we'll just have to see how that goes. Carson's reaction will depend a lot on how you play it out.
The red vials are the VBS healing stimulates, which are the same as the ones you can buy from Hydra corp and the same as what you get from the tutorial.
Oi, good question...
I'll have to add some restrictions. That is a prerequisite skill. I will change it so that you will not be able to use that skill at all unless you specialize in it. It will be a special skill that won't require a dice roll to Dual wield, you just need it as a base.
You can learn new skills, but only at the expense that you forget a previous skill. Hydra corp offers a memory wipe service that allows you to erase one skill and learn a new one in its place (Located in Hydra's medical lab).
The Aces have no such service, so if you join with them and want to replace a skill, you will need to steal the technology from Hydra.
The idea was that no character could be perfect and you would always need an ally to fill in the gap for any skills you lack.
About Short burst:
That does simply things, but it doesn't have the desired effect that I was looking for. 4xRoll isn't really the same as rolling four times individually. Rerolling 4 times in a row will give you a much more diverse number. You could roll four 30s, or get a bunch of random numbers such as: 25,1,10,15.
Four dodge rolls means that two attacks may hit while the other two will miss. Having a single attack and defense roll means that if you roll a high dodge, all four attacks will be an automatic miss.
It was an attempt to simulate recoil for automatic weapons in the RP. A player that specializes in the skill will have +10 to their roll (steady aim), while a player that doesn't have the skill will have a -20 penalty (more recoil) to their weapon, causing them to miss more.
Better weapon+skill= higher chance to hit target.
Whew... Did I forget to answer something?
A lot of questions. I'll try my best to answer them all.
With Carson and Bernard's interaction we'll just have to see how that goes. Carson's reaction will depend a lot on how you play it out.
Do I recognize the "red" vials as Stim Paks or are they something different?
The red vials are the VBS healing stimulates, which are the same as the ones you can buy from Hydra corp and the same as what you get from the tutorial.
If we can use any "unlearned" skill at a penalty how does a skill like Dual Wield work???
Oi, good question...
I'll have to add some restrictions. That is a prerequisite skill. I will change it so that you will not be able to use that skill at all unless you specialize in it. It will be a special skill that won't require a dice roll to Dual wield, you just need it as a base.
Can we learn "new" skills in place of our initial selections? and if so how is it possible???
You can learn new skills, but only at the expense that you forget a previous skill. Hydra corp offers a memory wipe service that allows you to erase one skill and learn a new one in its place (Located in Hydra's medical lab).
The Aces have no such service, so if you join with them and want to replace a skill, you will need to steal the technology from Hydra.
The idea was that no character could be perfect and you would always need an ally to fill in the gap for any skills you lack.
About Short burst:
That does simply things, but it doesn't have the desired effect that I was looking for. 4xRoll isn't really the same as rolling four times individually. Rerolling 4 times in a row will give you a much more diverse number. You could roll four 30s, or get a bunch of random numbers such as: 25,1,10,15.
Four dodge rolls means that two attacks may hit while the other two will miss. Having a single attack and defense roll means that if you roll a high dodge, all four attacks will be an automatic miss.
It was an attempt to simulate recoil for automatic weapons in the RP. A player that specializes in the skill will have +10 to their roll (steady aim), while a player that doesn't have the skill will have a -20 penalty (more recoil) to their weapon, causing them to miss more.
Better weapon+skill= higher chance to hit target.
Whew... Did I forget to answer something?