OH that's what you meant by crap detector. You were asking for the roll because you thought Carson's story was a load of crap. I first thought you meant Naida's tracking device was a crap detector. LOL!
If you want to read his mind you can go ahead and roll the dice to see what he is really thinking. You know, 50+ is a success and all that jazz. Or you could always just take his word for it and trust him. His story is more or less the truth...
Last Edit: Jan 18, 2012 3:07:10 GMT -5 by FG Admin
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Even if I had found out something differently this is pretty much how I was going to play it. No use putting my head on the chopping block just yet.
A few things. The visual aid supplied within the posts is different than the mugshot contained within the character sheet. Are they one in the same or do I not have that information. I guess the man in the dream could have been the impostor all along. How would I know the difference?
Aren't the Stimpak's $50, in which case Carson is undervaluing the product or is it a totally different commodity. At which point I think he is vastly shaving the market value of the vial in question. EDIT: Oooops they were $50 for two. Hydra Corp must offer the trainees a discount. I still don't trust him.
Last Edit: Jan 18, 2012 11:46:48 GMT -5 by Bernard
I'll start with the picture. They are one and the same, but I am contemplating switching actors for who plays Carson. Both Garrett Hedland (The one in the bio) and Chris Hemsworth, both look a little bit alike. The hair styles and the facial hair, the squinted eyes, both are very similar to how I imagined Carson to look. I just need to decide which I want to use... Although I can see why Bernard thought they were two different people. Here is one more just to show how they both kinda look alike: Here. I also did the same thing with Naida. Her smalll picture isn't the same as her Bio picture (but they are the same actress).
And in the real world Stimpaks are $30. The tutorial gives a discount (although it is free since Glory pays for it) of $50 for two.
Last Edit: Jan 18, 2012 14:17:44 GMT -5 by FG Admin
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Bernard took the same bag that Garrett had filled with vials, which was:
Carson had a plan, so all they needed was about twenty vials. He took twenty of the Vitality boosters, twenty of the power boosters, and twenty of the skill booster serums.
(Taken from bridge shootout)
So that is 20 reds, 20 blue, and 20 yellows, a total of 60 vials. As long as Bernard didn't make a mistake and break or drop any, then he should have exactly what Garrett took. It just depends on how many he brought with him into the club.
Last Edit: Jan 18, 2012 20:10:30 GMT -5 by FG Admin
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Brain fart. I meant to say I assume I have some of the reds. I don't know which is which. I specified one blue, 3 stims and two unknown. Going by Carson's analogy that the Vitality serum is worth $30 and has healing properties that would make the stims 3 reds. Leaving the 2 unknowns (skill boosters) as yellows.
So I am carrying reds I just did't let on that I possess them.
EDIT: Short and sweet I know but I get the feeling Carson is too guarded to reveal anything substantial and I don't want to seem over zealous to join his fold. After given the payoff Bernard will make some comment about food and not being able to get into Casa deLuna dressed like this. Anyways if you want to continue perhaps Wavelink and Bernard can continue the conversation. I have wanted to ask why Carson doesn't just take the vials from Hydra but there hasn't been an opportune time to insert the question. I might even try to persuade Wave to lead me to the underground. Any way it plays out introductions have been made. Bernard can always return later with a few more vials (traded his street friends for their find). If I keep coming back Carson may even offer him a job. I still have much to learn
Aye, that is true. Although it may have seemed as if he was telling a lot about what was going on, he in fact told very little. I was going to send Bernard on a little mission, but things played out slightly different then how I had anticipated. Bernard's side quest will just have to wait for another time. I'll just keep playing along and we'll see how this day ends.
EDIT: You know I've been thinking about something. At the moment you can only use the skills that is in your skills list. But would it be better if a player could use any life skill in the list but they only get a bonus if they specialize in it?
For example all players would be able to pick locks, but only a player with the Slight of hand skill will get the +10 bonus. would that make more sense?
If it were set up this way it would cancel out the memory wipe service that Hydra offers...
Last Edit: Jan 19, 2012 14:29:37 GMT -5 by FG Admin
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You know I've been thinking about something. At the moment you can only use the skills that is in your skills list. But would it be better if a player could use any life skill in the list but they only get a bonus if they specialize in it?
I thought of the same thing at one point (back when i rolled to intimidate the clerk selling the stims) it would be handy at times> although i think the success rate for an untrained skill should only be about 30%. A difference of only 10% between trained and untrained isn't really that much in the grand scheme of things. Take first aid for existence, a trained individual would have a much greater success than somebody trying to address a wound because there was no other option.
Yeah, I remember that. I was thinking about making the RP a little more free by taking away that limitation.
And that is true, the extra 10% isn't much. Maybe I'll even it out by making items give a stat bonus for players that specialize in the skill. So if you have the medical skill and you buy a first aid kit, the small kit might give a bonus of +5, while a large kit would give +20. That way a medical specialist with a max skill level and a large kit would get +30% to their healing roll.
This is a random idea that I'm throwing out at the top of my head. But I figured weapons operate this way, so it would make sense that items would to.
Last Edit: Jan 19, 2012 14:52:54 GMT -5 by FG Admin
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perhaps, first aid was a bad example. I like the 30% success rate for the untrained opposed to bonuses for items in a trained operator's hands. What about skills like fast draw, dual wield, ect. ? If you only succeed one third of the time you would be less likely to use it in combat situations unless desperate. Even a trained individual fails 50% of the time.