Post by FG Admin on Feb 28, 2016 19:23:25 GMT -5
Advance COMBAT Rules: Additional information
(If you are new you don't need to read this yet!)
CLICK HERE TO RETURN TO THE BASIC RULES.
CLICK HERE TO RETURN TO THE BASIC RULES.
Read about all the skills in our skills reference chart.
~Taking TOKEN DAMAGE~
In the past combat system battles went on too long, so we have decided to add what we call "TOKEN DAMAGE", this represents scraps and cuts your character receives naturally from prolonged combat, but it is really just a system to inflict more damage and end fights faster. Every combat round your character will automatically take 5 points of damage, so you must subtract that from your HP counter every round. This will ensure that there will be a winner in the fight.~Fleeing Battles~
Don't want to fight? Run away! If one player chooses to start a fight, the other player may choose to use a non-violent way to end the battle, such as constantly defending and trying to talk their way out of the fight. No one is forcing you to fight back. And if you choose to you can always try to run away. If you choose to run, simply say so in your post. You will need to make an agility roll on the dice log to determine how fast you run. If you roll 50 or higher two times in a row, you will successfully escape from the battle. However, your opponent can also make an agility roll to chase you. If you both make 50+ rolls, the chase will continue until someone rolls lower. If your attacker rolls 50 or higher twice and you fail, you will be forced back into the fight.(Every successful agility roll to run will move you one space farther away in range)
~How Battles work: Setting it All up~
There are no major restrictions for when it comes to how you attack or defend, as long as you use the dice log and follow the basic rules you may do whatever you want in combat. You may attack your own teammates or choose to use your defense rolls to protect them. Or, if you choose to, heal your enemy to restore their life.
The key is to use strategy and teamwork to turn the tide of battle in your favor.
If you use items or switch equipment during combat then it will count as your attacking turn. However, you will still have a defensive turn to dodge enemy attacks. The same goes for subduing or using skills, it will take your attacking turn. When using skills, the skill roll will also be your accuracy or evasion roll, if you are not sure how to roll for a skill, check the skill list page for any hints or details, if you are still not sure, feel free to ask the Admin or Moderator directly for help.
~CHOOSING THEIR FATE~
If you lose all your health points you will enter the "Dead" status, at which point you will automatically have the damage over time effect and began to bleed to death. The combat winner will decide to either leave the dying person alive or finish the deed and kill them, this will be determined by simply saying so in the post using your words, no need for the dice or further combat rolls. The dying player will be at the victors mercy.
If the player is left alive, they will have to seek out medical attention before bleeding to death. If ONE full FG Day passes and the dying player still has not received proper medical attention, they will die from their injuries.
- That concludes the battle rules. It's now time to sign up and start the tutorial. Ask as many questions as you can so you can understand the site better. -