I made some changes to how weapons work with the subdue skill, in the last battle with Naida I realized that a few things were confusing and missing detail, such as- what happens when someone gets hit by a rubber bullet? How does the subdue bonus work?
All subdue weapons have updated stats and descriptions. Here is the one for Rubber bullet:
Rubber Ammo: A box of rubber bullets for whatever weapon you are using. If your gun hits empty you will have to reload it before using it again. Unlike the standard bullets these deal less damage, but subdues the target a lot faster. You cannot use this ammo for Plasma/battery powered weapons, or rocket launchers because they do not use standard bullets. Stats: Cuts attack damage of weapon in half. Adds +10 to Subdue (weapon damage stacks with subdue bonus). Reloads weapon back to full. Takes one attack turn to do so. Price: $50
The Subdue bonus has been increased from 5 to 10, but the weapon damage now gets cut in half. This means you will have a higher chance of knocking your opponent out, but will do less damage getting their life low enough to do so. This also removes the risk of killing your opponent by mistake.
-FG Admin.
Last Edit: Jun 15, 2014 23:15:50 GMT -5 by FG Admin
If you have any questions you can Email me at: fgheroes@yahoo.com
I have moved a large chunk of posts into the past post place because their post count was well over the 10 page limit and it makes it hard to find old posts when they stack up like that. In the past post place all of the posts are organized in chronological order of when they were posted,so even though I just moved them in there now they fit together with the older posts in their proper order. I actually find it easier and more interesting to read old posts in the Past post place because of that.
In related news, I used to write short summaries about past events that took place and would link to them on the left sidebar so that new members could stay up to date on past and current events quickly, but I just don't have the time for that anymore, so new members will just join in clueless or will have to read the past post place to catch up on the story... All 65+ pages of it...
That's all for now!
-FG Admin.
If you have any questions you can Email me at: fgheroes@yahoo.com
When I updated the combat and added the accuracy and evasion I changed the Agility skills stats to reflect the change in the words, but the way the skill operated was still based on the old system... in short, the skill was broken. Here is the new skill:
Agility - This includes Jumping, running, dodging/taking cover, and climbing: You will have a stat bonus that will allow you to run up/ on walls, jump across roof tops and out run even the fastest sprinter. You can also use this to add a bonus to dodging or blocking attacks. Stats EVS: +10 to Evasion roll (+30 EVS at max level. +20 to chance roll) for two combat rounds. For success: For dodging attacks you simply just have to make a chance roll, include the message saying that you used the skill and if you get a success add your current agility bonus on to your Evasion roll. The chance roll is not included with your evasion, only your current agility skill level. For Failure: Player evasion roll will cancel and you will take damage. (Roll 50 or higher for a successful chance roll, rolling 49 or lower will result in failure)
So the trade off, If you fail you just get hit and you get no evasion roll to lower the damage, you just take full damage and hope your armor can absorb it.
If you are successful you get +30 evasion (at max level) for two combat rounds. Combo that with Defensive stance and you can move like Neo from the matrix!
PS. I made a mistake and edited over an update from March 30th... *Sigh* RIP post.... I don't remember what you were...
-FG Admin.
If you have any questions you can Email me at: fgheroes@yahoo.com
Todays change is for the psychic ESP super power. A long time ago Bernard and I had discussed that it overrides physical armor but no such notes were made anywhere on the site, that has now been changed.
So ESP officially blocks armor stats and does full damage to the target. I suppose that is all.
-FG Admin.
If you have any questions you can Email me at: fgheroes@yahoo.com
I haven't been doing updates like I used to, but a few days ago I made some changes to the Data uplink so that it gives a small Tech head skill bonus to make the item a bit more useful. I'm also playing around with a few other ideas so I may or may not add them. That's all for now!
If you have any questions you can Email me at: fgheroes@yahoo.com
Sorry for the lack of posting recently and not updating the day and time tracker. We'll stay in night time for this week and move on to a new day by next Sunday. Normally people would start dying due to lack of hunger, but I have been short on time and dealing with some complications that came up so I haven't been posting or tending to the site as much as I used to. But as I mentioned, we will move on to morning of Day 19 by Sunday. Sorry again folks!
-FG Admin.
If you have any questions you can Email me at: fgheroes@yahoo.com
I haven't updated this in a long time! Happy New Year! I've been very busy with work and other projects so roleplaying has been shoved off to the side. However, I've been talking with the user Bernard and we will be going into a new chapter of the RP soon. I will be changing the site's theme, removing all of the old ones so that the website just has the one basic theme.
The top banner may or may not change, it depends on how lazy I am and how much time I have. Next, the combat system will get a total overhaul... again. I'll re-write it all and post that and update all the weapons and items to match. So to put things into perspective, I'll be making a time chart. If you would like to join the RP and sign up you can, we'll be starting and continuing the story within a few months.
TIME CHART: 1. Work on the site's theme.(1/25/16) 2. Redo the combat system.(3/14/16) 3. Type out the new site rules.(3/21/16) 4. Update all the items to match the changes.(In progress) 5. Update the Superpower and weakness posts to match new changes. (In progress) 6. Find new players. 7. Start roleplaying.
Last Edit: Mar 21, 2016 12:38:46 GMT -5 by FG Admin
If you have any questions you can Email me at: fgheroes@yahoo.com
New update! I have made adjustments to the combat rules page for the new Combat 3.0 battle system. I have also went to adjust the Skills page because it needs to come in line with the new system. Several skills have been reworked, mostly the ones labeled under Long Range skills. I also changed the header for that category of skills to include powered attacks, as well as a note that melee attacks cannot use any of those abilities.
I changed the name to Fast Draw to Quick Draw, as well as added a note that it can be used for reloading. The stats for all of those skills have been reworked as well. Further changes could be made to balance and even the stats out as I finish up the 3.0 combat system.
I have added the Battle Sheet button on the left side bar, it will quickly take you to the attack range and damage rules page for quick reference. So for the new combat system you will need the Dice Log and the Battle Sheet while playing.
I'm not happy with the new wallpaper so it may have a few adjustments as well, we'll see. I will be rewriting the Getting Started page to make it easier to read for beginners. That is all for now!
If you have any questions you can Email me at: fgheroes@yahoo.com
I changed the background again, this one now has color. I'm playing around with it to find which version blends the best with the rest of the theme and the colors so that it is easy on the eyes.
I've changed the text, the bold text and the normal text was blending together before which made it hard to read from time to time. I might make the font a tad bit bigger in the future.
I have changed the Human vs Sensitive page to include Cyborgs and infected characters, and I have also updated the character bio cards to match. They may go through an adjustment phase while I balance their stats and abilities.
I have also fixed some minor grammar and spellings issues, and rearranged some of the posts in the Rules/Getting Started page to make it easier to read and navigate. I will continue to work on the Skills page and the human vs sensitive page through the rest of the week.
Last Edit: Mar 15, 2016 2:48:44 GMT -5 by FG Admin
If you have any questions you can Email me at: fgheroes@yahoo.com
I changed the site rules and have updated them making it easier to read. I added a bold font to help new players know to copy and paste the code on the getting started page.
I fixed some spelling and grammar errors, and adjusted the wording a bit to make certain things more clear. There was an error with the Sensitive bio chart with the skills, so I have corrected that as well.
I changed the "Story so far" and fixed grammar and spelling issues. I also changed the main navigation bar at the top of the site to remove options that weren't necessary (like the help menu).
I changed the font text and color for certain options to make it easier to read. I also changed the background texture for Even numbered posts for the new "Aftermath" Comic theme, the old one was darker with stripes, the new one is lighter and matches the paper theme so that text is easier to read.
I have updated the skills and abilities page to reflect the new combat 3.0 update, but it is still being revised and being worked on.
I have updated the information in the day tracker and crime system, and cut out redundant text. More to come!
If you have any questions you can Email me at: fgheroes@yahoo.com