During the week I found and fixed some minor spelling and grammar issues that I found around the site (there are still more but I'll get to them later), and I also updated all of the boards so that they are open to the public to read. Bernard and I were talking about it through PM and I decided guests should be allowed to follow the story.
So now the boards are open to EVEEERRYOOOONNNNE!
EDIT: I found an Error with the Short Burst skill in the abilities list. The skill is supposed to add a X2 multiplier to your current skill level, but in the description it read that the max attack level was +20 damage, that was incorrect. The new combat system allows you to train a skill to 20/20, and X2 of 20 would be a total of +40 damage.
Because the skill does more damage I decided to also add a longer recharge time of 3 rounds so that players can't spam a high damage ability over and over again.
Thanks.
Last Edit: Jul 31, 2013 20:03:17 GMT -5 by FG Admin
If you have any questions you can Email me at: fgheroes@yahoo.com
I have updated the rules for the Focus skill and added in a bit more detail while rearranging the wording to make the skill easier to understand. I have also fixed a few spelling errors scattered in the skills and weapons page, and I have updated the events page and added another event synopsis for the "Springfield has left the building" event.
I am planning on updating the skills page because a line of text was accidentally removed that explained how skills level up, I might have moved it to the rules page. I will post again when the changes are complete.
That is all for now, thanks for reading.
If you have any questions you can Email me at: fgheroes@yahoo.com
A minor update. I changed the Status effect rules to include that they will only last a maximum of five combat rounds and will then fade away, that is still long enough to do a large amount of damage. On top of that, players will have a chance to roll 50+ to break free from the status effect, if they do the effect will wear off and go away. If they roll 49 or lower the effect will remain active.
That is all for now!
If you have any questions you can Email me at: fgheroes@yahoo.com
Good day Osiris! New updates today. I changed the plasma pistol and the Gauss rifle in Hydra's weapons list so that they now have the ability to subdue their targets with "Stun blasts".
This is actually going to be in the story as an "upgrade" for the weapons and not just a magical change in the RP. Because of this, the Underground will not get the new versions of the weapons unless they are stolen and added to the Underground's weapons list. The newly upgraded Gauss rifle now has a new picture as well to represent the change, it no longer looks like the incomplete exoskeleton like gun from before, but looks more like a futuristic plasma rifle with an actually frame around the body instead of the parts being exposed like the older version.
I have also changed the Smoke bang's picture and added the Subdue function to those as well so that enemies will be easier to stun if you use it. I thought that was a common sense function since it operates like a Flash bang and smoke bomb combined, so the updated Smoke bang was also added to the Underground.
That is all for now, thanks!
UPDATE: I changed the picture to the Plasma pistol and renamed Hydra's version of the weapons to the Advanced HZE plasma pistol and the Advanced Gauss rifle to differentiate them from the Underground's versions of the weapons.
Last Edit: Oct 17, 2013 23:14:20 GMT -5 by FG Admin
If you have any questions you can Email me at: fgheroes@yahoo.com
Bernard brought to my attention that the past post place was not visible to guest that weren't logged in so they couldn't see it. I found that the board was open to the public but the category that it was under was restricted to members only. I made the change so it is now open to Everyone!
There are going to be some big changes for the role play and how it operates. I have been planning on making a new fantasy medieval survival role play with a simplified combat system that focuses more on accuracy and evasion instead of just random numbers on the roll dice. Instead of waiting for the new RP to introduce this system I decided to go on and bring it to Former Glory. I will start on converting the combat rules, changing skills, editing superpowers, and adjusting weapon stats sometime near the end of the month. For sure, I want to get that done by December.
In other news, Detective Bennett is no longer a player character that I will play regularly, he is now an NPC because I just don't have the time to play him everyday.
I will also be updating all my characters pictures and turning them into Heromaker portraits so that they all look like cartoons. This is beneficial for multiple reasons. First, I can easily create new characters and have them all fit in, second I can create masked identities for them by literally just placing a mask over their existing face. This also helps if you want to visually change your character without having to search for a realistic looking picture, you can just edit the Heromaker picture and upload it.
This is also a bit story related, so it will have a bigger effect in the future. There will still be a few real looking pictures that pop up every now and then, but for the most part I want all of my characters to be cartoons by the New Year.
That is all the updates for now, thanks for reading!
Last Edit: Nov 12, 2013 16:39:45 GMT -5 by FG Admin
If you have any questions you can Email me at: fgheroes@yahoo.com
The Combat system is being Revamped again! I have already started making changes so players should go take a look at that. The rules are not completely in order yet and I am still making changes, so in the meantime the old rules are still in effect until I complete the final changes to get everything in order.
For now I have retyped the basic and Advanced combat rules on the rules page, this can be found in the Getting Started board under "Rules". Read my previous announcement to get a basic overview of how the new rule system will be set up.
I have also changed the skills and made the proper adjustments to the stats and the way skills perform in combat, certain skills might change so nothing is set in stone right now. I also will adjust Super powers to reflect the changes that were made.
I will go through and edit the skills, weapons, and combat rules page during the next few months to make sure that everything is in order. I will post again when the new combat system is officially complete.
In other news, I have also changed majority of my NPC and character pictures into Heromaker Cartoon pictures, I only have a few left to complete.
Thank you.
If you have any questions you can Email me at: fgheroes@yahoo.com
Alright, the combat system is more or less complete. ALL of the weapons got an overhaul and have new stats and abilities and I have completed this for the Market, the Underground, and Hydra.
The Rules page has been updated and divided into separate posts so that it is all easier to read and digest.
The new combat rules on the rules page now reflects the new weapon and skill system so everything matches up. The overall combat rules will now be put into effect. Because this is still a new system a few things may need to be tweaked a bit to get everything in working order.
The weapons stats now looks like the following: ACY: +20 (Accuracy) EVS: +20 (Evasion) ATK: +20 (Attack) Bonus: Skill (adds special things) Clip: 10 shots (The amount of bullets/energy a weapon can hold)
Defense for armor remains the same and works like before. If you fail your Evasion roll and you take damage you will subtract the weapons ATK from your armor's DEF to get the total amount of damage.
Skills now have stats that raises your Accuracy and Evasion, and a few increase Attack power. For example, the Marksman skill now gives a boost in Accuracy instead of damage and the Agility skill now gives a boost in Evasion instead of Defense.
I still need to update the Super power page and add the status effects, but I will get around to doing that within the following weeks to complete all of the new combat system features.
Thank you.
Last Edit: Dec 1, 2013 21:13:45 GMT -5 by FG Admin
If you have any questions you can Email me at: fgheroes@yahoo.com
Whew, a lot of hard work. I got the new Super power list done and connected specific status effects to specific powers. There are a few super powers that are naturally stronger than others because they have multiple status effects that they can trigger, while other powers only have a single status effect connected to them.
There might be a few flaws with some of the powers, but for the most part it is finished and read to use in battle.
Thank you.
If you have any questions you can Email me at: fgheroes@yahoo.com
I updated the vehicles in the shop and changed their stats to match the new combat system. I'm not completely happy with it yet and I think I will increase their speed and damage ratings a bit for some of the vehicles. But in the mean time, they are ready to use in combat and travel!
Thanks.
If you have any questions you can Email me at: fgheroes@yahoo.com
Okay folks, Proboards forced the site to update and it erased the Global footer and header codes. I had the codes backed up online but now I am having problems accessing those files... so.... I can't fix it. The dice log is still active but there is no longer a quick button to get there. For now I'll just post a link up for members to click on somewhere at the top or bottom of the site. As soon as I get things straightened out I'll post again and let you know. I may or may not get things straightened out by Monday, we'll see...
EDIT: I added the sidebar back and the link to the dice log is located there. I'll fix it up more whenever I get the time. BWKVeGq9
Last Edit: Jan 30, 2014 22:28:51 GMT -5 by FG Admin
If you have any questions you can Email me at: fgheroes@yahoo.com