Post by FG Admin on Apr 18, 2016 22:52:20 GMT -5
=================WEAPONS==================
1. Combat Knife:
A basic combat knife that is often times missed during weapon checks because of its small size. Military personal carry this weapon to deal out fast deadly damage. Because it is so small it will take several strikes to kill your opponent, but its small size also adds maneuverability.
Melee Stats:
(Can dual wield.)
ATK: +5 damage.
(SLASH: +10 to damage over time chance.)
Thrown range Stats
Short range and beyond ACY: -10.
Price: $30
2. Smoke Bang:
TAKES ONE ATTACK TURN TO PREP GRENADE.
A special hand grenade that explodes when thrown. The grenade is primed after the pin is pulled, triggering a 2 second fuse that will detonate the grenade. These grenades do not harm their targets, they explode with a chemical flash and "BANG", followed by a large amount of black smoke. Hydra originally designed these to be flash bangs, but the smoke was an unexpected bonus. They decided to leave them as they were.
Stats:
ACY: +10 for player throwing grenade.
EVS: -10 from player throwing grenade.
DEBUFF: -20 ACY and EVS to all enemy targets within short range for two rounds.
Bonus: +20 to Subdue for two turns (only while Debuff is in effect).
Price: $80 (Each)
Weight: 0 lbs.
3. The Rycroft special:
A basic revolver that Rycroft brought back for modern use. The weapon has been modified to have better accuracy and is also light weight and easy to conceal.
Stats:
(Can dual wield. -5 ACY penalty.)
ATK: +10 damage.
Point Blank range ACY: +10.
Short range ACY: +5.
Medium range ACY: -10
Long range and beyond ACY: -30.
Magazine size: 6 shots.
Price: $100
Weight: 0 lbs.
4. P99 Classic:
This is the classic P99 weapon, it has not been altered or changed since it came out, but Hydra Corp. has been remaking them as a standard weapon for police forces.
Stats:
(Can dual wield. additional -5 ACY penalty.)
ATK: +20 damage.
Point Blank range ACY: +5.
Short and Medium range ACY: +0.
Long range and beyond ACY: -20.
Magazine size: 8 shots.
Price: $500
Weight: 1 lb.
5. Excel Longblade:
A standard longsword that Hydra makes for close quarter combat. When you are dealing with several enemies in close quarters and you don't want to risk friendly fire, it is best to pull out a sword to strike down your enemy. Carrying a sword as a secondary weapon is always a safe bet, just in case you run out of ammo in your primary firearm.
Stats:
(Can dual wield. Must be point blank to use.)
ATK: +20 ATK damage
(SLASH: +20 to damage over time chance. Has the ability to cut off body parts.)
Price: $300
Weight: 1 lb.
6. SMG- 10:
The basic automatic sub-machine gun from Hydra Corp. The accuracy for this weapon isn't very good, but it does allow the user to shoot from far distances which is perfect for cover and suppressing fire. This is a basic Hydra Corp. infantry weapon.
Stats:
(Can dual wield. additional -20 ACY penalty.)
ATK: +10 damage.
Short and Point Blank range ACY: +0.
Medium range ACY: -10
Long range and beyond ACY: -50.
Magazine size: 30 shots
Price: $500
Weight: 3 lbs.
7. Pinfire Sword:
This is a Pinfire sword, a weapon that was first introduced back in 1867. Hydra Corp. has reinvented the weapon and re-released it back out to the public. It is now more light weight and easier to aim, however it is not very accurate at long distance when using it as a gun. The weapon's primary function is to be used as a sword, but if the wielder is losing the fight they may put a bullet in their opponent's head to even the odds a bit.
Gun Stats:
ATK: +30 damage.
Point Blank gun range ACY: +10.
Medium gun range and beyond ACY: -40.
Magazine size: 1 bullet.
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Melee Stats:
ATK short: +30 ATK damage.
(SLASH: +5 to Damage over time chance. Has the ability to cut off body parts.)
Price: $700
Weight: 4 lbs.
8. SD-99:
Nicknamed the "Silent Death". A basic firearm that was modified to have better accuracy and is also silenced to allow the user to shoot his targets without being heard. However, one of the major drawbacks is that the silencer reduces range and damage.
Stats:
(Can dual wield. additional -5 ACY penalty.)
ATK: +20 damage.
Point Blank and Short gun range ACY: +0.
Medium range and beyond ACY: -50.
Bonus: Grants user Stealth skill when equipped. skill bonus is always +10 to Stealth, cannot level up.
Clip size: 8 shots.
Price: $800
Weight: 2 lbs.
9. Hydra TSG- 14:
The Tactical shotgun was reintroduced by Hydra Corp. back in 2042 to help the police department with raids and hostage situations. The weapon can do high damage in close quarters, and Hydra also made it more lightweight to give the wielder a bit more maneuverability. This was a perfect weapon that Hydra manage to make better.
Stats:
ATK: +40 damage.
Point Blank gun range ACY: +0.
Short range ACY: -20.
Medium range and beyond ACY: -80.
Clip size: 6 shots.
(PUNCTURE/SLASH: Can shoot through walls (-20 damage) +20 to Damage over time chance. Can blow body parts off.)
Price: $1,000
Weight: 6 lbs.
10. Expiator Twin blade:
A weapon that has proven itself more than once in close quarter combat. These deadly short swords are often used in pairs to deal devastating damage. Sadly the short length of these weapons makes them almost useless when it comes to deflecting slashes directed towards you. When you are dealing with several enemies in close quarters and you don't want to risk friendly fire, it may be best to pull out a sword or two to strike down your enemy.
Stats:
(Can dual wield)
ATK: +40 ATK damage
(SLASH: +10 to debuff target on hit. Can slice body parts off.)
Price: $1,000 (Each)
Weight: 4 lbs.
11. HC-AAR 17:
The 17th version of the Automatic Assault rifle made by Hydra Corp. This weapon is given out to the soldiers that guard District Zero, as well as the military forces out on the front lines. This is a lightweight weapon with fairly good accuracy. The perfect combination of long range defensive fire and high powered damage.
Stats:
ATK: +20 damage.
Point Blank ACY: +0.
Short range and beyond ACY: -10.
Clip size: 20 shots
Price: $1,500
Weight: 8 lbs.
12. HZE Advanced Plasma pistol:
This was a custom made weapon for a high ranking soldier that worked for Hydra Corp. This weapon was so effective in it's prototype phase that it was mass produced for military use. This is a high damage weapon that shoots plasma bullets that has the function of stunning the target or shooting holes through them with deadly plasma bolts. The is fed a battery clip for more ammo, and when the weapon overheats or is running low on ammunition, the blue display will change to red.
The problem with the weapon overheating and exploding in the user's hand was recently fixed...
Stats:
(Can dual wield. additional -5 ACY penalty.)
ATK: +20 damage.
Point Blank and medium range ACY: -10.
Long range and beyond ACY: -40.
Bonus: +20 to Subdue (Subdue bonus replaces weapon damage. Switching to stun function takes 1 turn)
Clip size: 15 shots
Price: $2,000
*Can only use Standard ammo box
Weight: 2 lbs.
13. HSR-25 Sniper Rifle:
The Hydra Corp. Sniper rifle was based off of the HSAR for its fire power, and was made popular during WWIII for it's long range capabilities that made it the perfect weapon to stay out of sight. The saying for the ad campaign was "You can't hit what you can't see". The weapon takes a bit of time to aim because it is heavier than it looks, so you may not always hit what you are aiming for. This is a good weapon to give support fire from a far distance, but they substituted aim speed for stopping power, making it not as accurate as its assault rifle counterpart.
Stats:
ATK: +80 damage.
Point Blank and Medium range ACY: -20.
Long range and beyond ACY: +10.
Clip size: 5 shots
PUNCTURE: Can shoot through walls (-20 damage), +20 to Damage over time.
Price: $3,000
Weight: 5 lbs.
14. HC-AA30 Pistol:
The Hydra Automatic Assault pistol was made to give high power and rapid fire damage. The weapon was made to be bigger than the average pistol to hold the heavy hitting bullets, but because of this the weapon is a bit hard to aim and may leave you out in the open when you are trying to get a clear shot.
Stats:
ATK: +40 damage.
Point Blank range ACY: +0.
Short range ACY: -10
Medium Range: -20
Long range and beyond ACY: -10.
Clip size: 10 shots.
Price: $2,500
Weight: 3 lbs.
15. Gunblade Rifle:
Favored by Hydra Corps's Paratroopers for its long range firing and close combat damage. The weapon is very heavy and awkward to hold so it doesn't allow much maneuverability, but it does do high damage when used as a sword.
Gun Stats:
ATK: +20 damage.
Point Blank range ACY: -20.
Medium range and beyond ACY: -40.
Clip size: 5 shots.
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Melee Stats:
ATK: +30 damage.
(SLASH: Has the ability to cut off body parts.)
Price: $3,000
Weight: 10 lbs.
16. Zhiro's Bustermax:
Zhiro was another extraordinary battle hero, too bad he died in the war...
Hydra Corp. mass produced his custom made sword when they saw the massive amounts of damage it could produce. It is so heavy that you have absolutely no chance to prepare for a defensive attack.
Stats:
ATK: +120 ATK damage
EVS: -30
ACY: -20
Bonus: Gives weapon breaker skill. Base bonus is +10, cannot level up.
(SLASH: Has the ability to cut off body parts.)
Price: $5,000
Weight: 40 lbs.
17. Hydra Advanced Photon Gauss rifle:
This weapon was made to blast holes in walls and to wreak havoc in close quarter areas. If flamethrowers were considered to be Death's weapon of choice in WWII, then the Photon Gauss rifle would be his top pick for WWIII. The weapon fires small five inch diameter, super concentrated blasts of electromagnetic Gauss energy and projects it at extremely high speeds. This weapon is extremely dangerous. The result of getting hit by something like this is normally instant death or loss of major body parts as they get trapped between the magnetic blast and disintegrate (or implode) from the vast amount of force. The weapon over heats quickly so you don't get many shots off with it, and it is heavy so you can't move about much while holding it. The range is also very short so you will be standing almost face to face with your target.
When the weapon overheats or is running low on ammo, the blue display will change to red. Hydra has recently optimized the weapon with a stronger frame and more powerful bursts of energy. The gun can also now be set to a "Stun" function to help subdue targets with non-lethal bursts of energy.
Stats:
ATK: +60 damage.
EVS: -20
Point Blank gun range ACY: +0.
Medium range and beyond ACY: -30.
Bonus: +20 to Subdue (Subdue bonus replaces weapon damage. Switching to stun function takes 1 turn)
(PUNCTURE/SLASH: Can shoot through walls (-20 damage) +20 to Damage over time chance. Can blow body parts off.)
Clip size: 4 shots
Price: $10,000
Weight: 10 lbs.
18. Hydra Photon sword:
The sword version of the photon gauss rifle. After Hydra Corp. learned how to focus and control the energy to their will, they began using this same power in different ways. They tested to see if they could generate this same energy as a small scale continuous and stable laser beam. They were somewhat successful. Although the sword is not very stable and may explode from the unreliable technology, it is very deadly. Because this beam is as strong as the Gauss rifle, it can cut through almost anything in it's path, including the user's own arms. Sadly it can not stop physical blows that collide with it, but the magnetic pulse within the beam can deflect other photon or gauss beams directed at it (Like another photon sword). The weapon is known to turn off if certain objects pass through it, so you may find yourself blocking a physical sword in one moment, only for it to pass through the laser and cut your head off in the next. This is still a work in progress...
Stats:
(Can dual wield)
EVS: -10 EVS
ATK: +70 ATK damage
Price: $10,000 (Each)
Weight: 2 lbs.
============Ammo And Other gear==================
2. Ammo box:
A box of ammo for whatever weapon you are using. If your gun hits empty you will have to reload it before using it again. It is quite handy to have a few of these on you before you head out to a major gun fight.
Stats: Reloads weapon back to full. Takes one attack turn to do so.
Price: $20
Weight: 1 lbs.
3. Advanced Ammo:
A box of Armor piercing bullets for whatever weapon you are using. If your gun hits empty you will have to reload it before using it again. Unlike the standard bullets these pack a slightly bigger punch to deal out more damage. You cannot use this ammo for Plasma/battery powered weapons, or rocket launchers because they do not use standard bullets.
Stats:
Add +5 to range weapon damage.
Reloads weapon back to full. Takes one attack turn to do so.
Price: $100
Weight: 1 lb.
4. Rubber Ammo:
A box of rubber bullets for whatever weapon you are using. If your gun hits empty you will have to reload it before using it again. Unlike the standard bullets these deal less damage, but subdues the target a lot faster. You cannot use this ammo for Plasma/battery powered weapons, or rocket launchers because they do not use standard bullets.
Stats:
Cuts attack damage of weapon in half when used fatally.
Adds +30 to Subdue.
Reloads weapon back to full. Takes one attack turn to do so.
Price: $50
Weight: 1 lb.
5. Carbon Alloy triblade arrows / Bolts:
A quiver of Bolts or arrows for a hunting bow or Crossbow. These do a fair amount of damage and are lightweight and easy to carry. They give 20 arrows per quiver. The quiver will take up a space on your body as if you are carrying a backpack, extra arrows may be stored in your backpack as well but they will not be active during combat.
Stats:
ATK: +12
(PUNCTURE: +20 to Damage over time chance.)
Quiver Reloads bows back to full (20 arrows). Takes one attack turn to do so.
Price: $100
Weight: 2 lbs.
6. Tactical Gun scope:
A scope made for Sniper rifles to help fire at long range. It is big and adds bulk to your weapon.
Stats:
ACY: +20.
EVS: -20
Price: $500
Weight: 1 lb.
7. Holo Gun sight:
A close range gun sight made for Handguns, SMGs and Assault rifles for close range combat.
Stats:
ACY: +10.
Price: $100
Weight: 1 lb.
8. Tactical Hand grip:
A front mounted hand grip that attaches to the bottom of your gun to give more stability and control when you fire. This can only fit on SMGs, Assault rifles, and Sniper rifles.
Stats:
ACY: +10.
EVS: -10.
Price: $200
Weight: 1 lb.
9. Laser sight:
A red laser sight used to help you target and aim. Can be attached to any type of firearm by screwing it on to the front bottom or side part of your weapon.
Stats:
ACY: +10.
Price: $100
Weight: 0 lb.
10. Sniper Rifle Tripod:
A Tripod designed to unfold from the front bottom part of your Sniper Rifle to provide more stability. It adds bulk and takes time to unfold and fold back up.
Stats:
ACY: +10.
Price: $200
Weight: 2 lbs.
============Special hidden gear==================
1. Hand Grenade/explosive:
A basic hand grenade that explodes when thrown. The grenade is primed after the pin is pulled, triggering a 4 second fuse that will detonate the grenade which will cause a small explosion full of shrapnel to shoot out in every direction. This will do massive damage in close quarters. This can also be used as if it were a C4 charge.
Stats:
TAKES ONE ATTACK TURN TO PREP GRENADE.
ACY: -10 from player throwing grenade.
EVS: -30 from player throwing grenade.
ATK: +40 Leg, Arm and Body damage to all targets within short range.
Price: $100 (Each)
Weight: 1 lb.
2. HLSSR-P:
The Hydra corp Long shot Sniper rifle prototype was based off of the Photon Gauss rifle for its fire power. The weapon was never released to the public because it was so dangerous. The weapon takes a bit of time to aim because it is heavier then it looks, so you may not always hit what you are aiming for. This is a good weapon to give support fire from a far distance, but they substituted aim speed and clip size for stopping power. Because the weapon is powered by a special type of battery you don't get as many shots off with it. When the weapon overheats or is running low on ammo, the blue display will change to red.
Stats:
ATK: +100 damage.
EVS: -20.
Point Blank gun range ACY: +-50.
Medium range and beyond ACY: +10.
Magazine size: 3 shots
Price: $2,000
Weight: 10 lbs.
3. Hydra RL-50:
The 50th version of Hydra's heavy hitting rocket launcher that shoots the same high powered photon blasts as the Gauss rifle, but much bigger. Instead of the small five inch blasts, these shoot a whopping twenty inch diameter blast of pure destructive force that explodes on contact. Hydra corp. only sold this item to the military, but Carson's crew manage to jack a few off of some supply trucks awhile back and sold them to a few lucky buyers. Because the weapon takes a long time to aim, it's not wise to use this out in the open during a gun fight, especially in close quarters. This weapon is mostly used to take out tanks, buildings, or the heavy duty FMWs. After shooting the weapon once, the end of it melts shut so you cannot shoot it a second time. The weapon was meant to be dropped and discarded after each use, because even if the barrel didn't melt, the reload time was still too long and difficult.
Stats:
(TAKES ONE ATTACK TURN TO PREP FOR SHOT)
ACY: -30.
ATK: +200 ATK damage for all targets within range of impact (example: 4 targets in point blank range, all targets will be hit, including rocket user).
EXPLOSIVE: Destroys 3 points of armor for targeted body part.
Clip size: 1 shot.
Price: $3,000
Weight: 10 lbs.