Er... It depend if he tries to resist arrest. If they catch him and they find out he can't hear then things will most likely go easier for him once they understand his situation. But if he gets scared and starts fighting back, well... things might get ugly...
I have a feeling Bernard will choose the latter, but we'll see how this plays out. In the mean time, I need to roll for the last two crimes that takes place in the city so that the news can report about them later.
EDIT: Ugh... I rolled another 9... I'm going to make this one different from the others. Final crime roll. Please be something other than a 9.
Last Edit: Apr 5, 2012 13:33:22 GMT -5 by FG Admin
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Even my spidey senses are telling me there is nothing wrong here. I literally have no indication of the situation Bernard is creating. I think I may have no choice but to fight my way out of this one.
Hmmm, I didn't change the day tracker on the weekend because you said you were busy. But I think I will go ahead and move the day forward to night time. I know we didn't post much for this day, but it isn't like our characters lose anything by not posting. Maybe day 7 will be more eventful. I believe we are now on the first week of night time.
And Bernard hasn't slept in a long time. Maybe he should run instead of fight. I think he is also in the fatigue status from staying up for 24 hours.
EDIT: I just checked. The last time Bernard slept and then woke up was on March 12. Yep, he is fatigued just like Nathan.
Last Edit: Apr 9, 2012 12:53:28 GMT -5 by FG Admin
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March 12? Didn't he sleep before he went to the club for the evening? Now I'm curious.
Fatigued or not it is in his nature. I had intended to take flight but running is WAY too much effort. More like up, up and away......With all the delightful obstacles that have presented thus far with the rolls why not add a little more spice to the pie.
EDIT: Well I hope I have better luck with the d30 cause my current string of failures have left me with no other alternatives
((Heat- Fight or Flight? – Roll = 21 Fail, Well, flight is out of the question)) ((Observation – What the hell are you saying? Roll = 37 Another Failure – Fight it is!))
With all the failed and very low rolls in the dice log, it looks like my theory was completely wrong about the dice log being predictable. Bernard's luck seems to be really off today. He must have crossed a black cat while leaving the club...
Speaking of clubs, looks like he's about to be hit in the face with the one the officer is holding. Try not to go to jail!
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Good questions I never thought of that. I'll answer the second one first. Yes, I think Stims should cancel fatigue effects because it gives you an adrenalin boost. But overdosing also causes fatigue, so the effects will double when the stim wears off. I guess you'll have to keep shooting up to keep awake.
Using two at the same time could make things ridicules because you would get a huge strength boost in one turn, but a part of me thinks that it would make sense. Bane from Batman used a serum similar to the stims, so if a human wanted to mimic that they would need to shoot up a lot.
Blah! To keep things simple we will treat it as a reload. We will do once per combat turn.
Last Edit: Apr 10, 2012 0:34:25 GMT -5 by FG Admin
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Who said anything about injecting myself? I might have been aiming to blast the guard with three serums at once to Overdose the potential threat into quick submission and escape.
So the question will be how quickly do these things wear off? Guess I'm about to find out!
EDIT: Seriously!!! I think the dice log wants to see me in jail!
Ooooh, I see what you are trying to do. A non violent way to end the battle quickly. Pump a human up with some SP boosters to overdose/stun him?
The VBS stim that gives the attack/defense boost says:
+10 to Strength and Defense rolls. Lasts 5 turns
So we will use that as a base. It will last 5 turns for one stim, and two stims combined will make the stims last for a total of 9 turns (-1 turn since you can't use two at the exact same time).
With those rolls it might be time to tuck tail and run like a scaredy cat.
I'm also tempted to make Nathan do something evil... But I will resist and instead do an even greater evil for later on.
Last Edit: Apr 10, 2012 12:32:03 GMT -5 by FG Admin
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I was saving that little trick to use on that pansy Nathan. I thought it was an ingenious manner in which to deal with Norms Does't work so well on Sensitives or the select individuals with heavy tolerance.
The stats you quoted are for "Yellows". I assume the generic "reds" work in a similar fashion
I went with a search roll to make things a little more interesting adding the possible delaying of the injection rather than a quick fix under combat conditions. Looks like I got what I was aiming for.
EDIT: CAN"T RUN!! It will trigger my asthma and add even more negatives into the equation. That is if the fatigue and my current acrobatic shenanigans don't trigger it first. Better find that damn STIMULANT sooner than later
EDIT EDIT: I forgot the agility bonus in the first round.
Can Defensive stance and agility bonus be used in the same combat round??
I prepared for the combat stance (briefcase) but I used the agility as it is much more reliable.
Last Edit: Apr 10, 2012 15:23:34 GMT -5 by Bernard