If Bennett survives felon #2's barrage Bernard will be moving to his aid. It is possible I may have a stimpac to keep him alive long enough for the medics to arrive. That will be the extent of my heroics if I get my hands on the stolen goods.
Talk about the Role play, real life, or possible story lines here. Please follow all the rules that are in the rules page, and please try to be respectful to your fellow players. Guest are welcome to post comments and ask questions here as well (Because that is the only way the FAQ can grow).
I would also like to request that you introduce yourself with your first name when you join the site. It's just easier to say "Ash plays: Glory, Naida, and Nathan." Instead of "Nathan plays: Nathan, Glory, and Naida," because if Nathan were to die or get deleted it would confuse a lot of people. I think you get the idea. I hope you have fun, and I can't wait to see you in game.
-Thank you.
Last Edit: Sept 2, 2011 11:48:28 GMT -5 by FG Admin
If you have any questions you can Email me at: fgheroes@yahoo.com
I moved the old topic to the "Past post place" because we had 20 pages worth of brain storming. You can follow the "Moved topic" link if you need to refer to an older post.
This is your last couple of posts so you can skip this->
It is a superhero RP so I want the battles to be evened out, not short and deadly. If a hero and villain constantly had back and forth fights but neither one ever killed the other, that would be a fun little story line that I would like to read.
I see what you are getting at here. My only concern is that battles become afairs that are drawn out over weeks with each side dodging bullets while giving the bullwinkle to their opponent. Fight scenes would lack intensity and thrill.
Kind of takes away from the hero effect if Batman died to a common thug...
The same effect holds true that it didn't take Batman three minutes to dispatch one of the numerous minions that stood between him and the Penguin. What about 40 HP (minion) 80 HP (norm) 120 HP(sensitive) for the d30 system instead of 25/50/75 ??
I agree we still have to test multi-player vs one 3 minions vs super?
It had a thought for Supression fire and the rareity of damage that it would only occur on a critical success or critical failure of the evasive manuever. Just a thought as the desired effect is to keep opponent's heads down. Drawing blood is just an added bonus.
Just because Geoff ran out of bullets doesn't take away from the effectiveness of the skill. Reloads are only $20. Most PC's will carry three.
If Bennett survives felon #2's barrage Bernard will be moving to his aid. It is possible I may have a stimpac to keep him alive long enough for the medics to arrive. That will be the extent of my heroics if I get my hands on the stolen goods.
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Alright, so long battles = boring battles. I agree, so we need to cut it down to being shorter. Thanks for your suggestions, I think I almost have it worked out.
I'm going to try and organize everything we talked about in the past into one coherent working system. Consider this post as my outline. So humans get 80 HP, sensitives get 120 HP, we use the D30 dice roll for combat skills, D100 for life skills.
I'm going to make a suggestion about the D30 later so tell me what you think. But first here is the new ranking system for human NPCs: Rank 1-3: 20 HP (no skills and a small weapon) Rank 4-7: 40 HP (+ 2 skills and a weapon) Rank 8-10 "Boss": 80 HP (with up to 4 skills, weapons and armor)
Sensitives NPC: Rank 1-3: 60 HP (no skills and a small weapon) Rank 4-7: 90 HP (+2 skills, a weapon, and 1 power) Rank 8-10 "Boss": 120 HP (+2 skills with weapons, armor, and 2 powers) -------------- I'm going to edit Subdue skill so that the target's HP has to be around 50 so that you can detain a Rank 1 NPC without fighting them.
Now for the D30 system. At the moment the current system is based on where your main source of power comes from the random dice, for example you roll a 30 on the dice log but you only have +2 for attack. What if it were the other way around? What if I amped up the damage power to all the weapons so that your equipment and skills would be your main source of power instead of a random roll? So you would have +20 for weapon attack, +10 for skill, with a D30= 10 roll. A total of 40 damage, with weapons and skills your main source of power (ignore those two rolls on the dice log). That way the random dice log slightly varies your damage, but not to the point where you lose the fight because it wouldn't give out good rolls.
I might also make it where armor ratings give less defense for humans, so that a single top level piece of armor only gives out a max of a +5 bonus. This means that with boots, gloves, helmet, and armor you would have a max total of +20 defense with the full set of top level armor. Anything lower than that will be +1s and +2s, ETC. So even without weapons or skills a perfect 30 roll on the dice log might still do a minimum of 10 damage to keep battles moving along...
I'm now thinking that the SP system won't have to change if humans have less life. With +40 to sensitive attacks they will be cutting their opponent's life in half with a single blow, and that's not counting if they roll a perfect 30 on the dice log or if they have a weapon. I'm also going to make sensitives immune to the overdose effect with serums so that they can use as many serums as they want without their bodies getting intoxicated, but bump the price of the serums up.
The idea is that humans deal out a lot of damage for short term fast battles, but Sensitives will be able to hold their own in prolonged battles. I might also make certain equipment "Sensitive only" to ensure that they are more defensive for taking damage, without dishing it out. If a human is the deadly sword, than the sensitive will be the protective shield.
Let me know which parts look fine and which parts needs fixing because I am going to slowly start working on everything on Monday to make the necessary changes. After the site goes through its transformation phase I'll start advertising again for more players.
Now I have to go read what Bernard did on the bridge. ;D
The only thing I would like to touch on (well two) is the aspect of damage and the effect it would have on combat. I was thinking a character begins to show effects at 25% of his HP total receiving a -5 to ATK and DEF, -10 to attack and defense after sustaining 50%, and -15 at 75% (or -5 @t 50%,-10 @ 75%., -15 @ 90% In this way a minion loses much of his/her punch after sustaining a good swat.
The other aspect is cover (minimum 25%) +5 DEF for soft cover, +10 DEF for hard cover. With an additional +5 DEF at 50% and another +5 DEF at 75%.
I will stop creating work for you now.
EDIT: Looks like I lied. Here's number three! ;D Ranged weapons should have four five ATK Bonus markers pointblank/short/med/long/extreme.
It would look something like this HAA +8/ +8/ +4/ +2/+0
while a HSR-25 sniper rifle might look more like +0/ +1/ +5/ +10/ +20/ +10
This type of stat line would add a little more variety to your weapons Just thoughts
Last Edit: Sept 2, 2011 14:27:32 GMT -5 by Bernard
I was thinking about the cover points too. I had considered a grid battle system, similar to the battleships board game except that you know where your opponent is located, and then add in preset cover points. I decided not to use that system though because I thought it might get even more complicated. The alternative of the battleships grid would be using a descriptive system like on RPGW battle arena. But what would stop players from teleporting random objects into the battle to hide behind just so that they could get defensive bonuses? I would then have to add more rules of what is and isn't allowed. It complicates things.
As for bad guys losing power as their life gets lower, that could work... but only if I could remember to keep that system going lol. Remember that time when we were doing that guinea pig test and I kept forgetting to multiply? Yeah, didn't work out so well. Good times... ;D
The long range weapons is always something I wrestle with. How do you determine their effective range and give them a proper bonus for that range? Again, a grid system would have to come into play to determine what is close range and what is long range. Otherwise if a player forgot to tell their proper distance how would the other player know which stats to use for dealing out damage? Again, things get complicated.
So I would like to suggest that we end our current "X2 SP" Guinea pig battle and start up a new one using the newly created "Human 80 HP" D30 system. The X2 SP test is pretty much over seeing how we no longer have SP to use... If I can remember to subtract NPC attack power for every time they get hurt then I will include that system for global use.
How about for the second test we do 1 human VS three NPCs? I will play all three NPCs and will try to monitor their health and attack power, and you will play the max power level human with any equips and skills that you want. The purpose of the test is to see how long it will take the max power human to die using the new system with the odds stacked against him. If the battle is short, simple, and fun, then the new system will be a success.
I used a grid system in a verion of Blood Bowl (Combat Football) I tested on anoother site. The players picked it up quite easily. It is a lot of work on the part of the GM to keep the map updated (I had 11 players on each team to move) but other than that aspect it works quite nicely.
Post by Jack Bennett on Sept 2, 2011 23:14:09 GMT -5
WHERE DID MY POST GO?!?!?!?!?
Argh... What? Now I gotta retype it all... =___________= Umm, what did I even say? I can't remember but I think it went something like this... --------------------------------------
Well, If you go look at the Map of Osiris city, you will see that it is perfect for large scale battles. Aileana and Naida had talked about strategic points in the cafe a while ago. I actually had a system worked out where small battles would play out the same way, I even have the grid already made up. I didn't include that system though because I didn't know how players would adjust to it. To sum it up, we would play the same way we travel around town. At the start of every post, just tell which grid position you are in. And whoever starts the fight will just have to copy and past the grid pic in for reference. I might have to re-size the pic so that it isn't so large, but if you want we could do a third battle test using the Grid system, that is if you have the time. Writing out how the rules work for that wouldn't take me long if we did use it...
I also read your other post in the Combat test. So you can use "Kenny" with all of her skills, abilities, and equipment, and I'll make three NPCs. Don't forget to keep me posted about the Grassroots outcome and your house project. I'm bored and I find them interesting ;D.
Alright, I'll post some more in the morning...
Last Edit: Sept 2, 2011 23:17:06 GMT -5 by Jack Bennett
I set up the new test battle. In total you will be fighting three targets but their life equals out to be 150 HP. If done correctly you should be able to take out at least two of them. So don't judge the battle for how long it goes on in total, but for how long it takes for one target to die. In most cases you won't be fighting large amounts of baddies, that is only for special events. I also want to see how long it takes Kenny to die...
I read your new PM, so I see what you are doing. You made her bio as if she had already reached max level and kind of reached her story arc. Just because you stuck around I'm tempted to bend the rules and let you have the power if you choose her to be a sensitive. But I am very curious though what she would be like if you kept her exactly the same but rolled for a random power. Would it be better or worse? And how would she use those random powers to help her achieve her goals?
If you have any questions you can Email me at: fgheroes@yahoo.com
Of note, Khayyam advances. No fight breakdown as of yet and my opponent has already questioned the decision but round three starts Monday. This opponent will be tough! Another student of my mentor from my understanding. I've been told he does make mistakes from time to time. I look at it this way. I have made it to the semi finals on my first foray into Grassroots.
About Kenny..... My goal is to see how long Kenny can survive as well. I was thinking the premise for the encounter is she is trying to thwart a robbery. The head thug is pulling the job while the minions secure the escape route. If by some chance Keny survives (10??? turns) then another body is added to the scenario in the form of a boss.
If I rolled random powers I would loose Seduction and Sleight of Hand towards the power rolls. The choice (mastermind) provides the basis to retain these skill (through default)as well as access to to a few others such as acting, distraction, agility(?), observation... you see where I'm going. The abundance skills will make her exciting and versitile to play. Add undercover operative to he reseme and Kenny should be a hoot. Two powers is intriguing.........
Who get's first attack? This makes a big difference in the scenario. Kenny will open with a bang. A flash bang that is. ;D
EDIT: Forgot to ask. You killed Bennett!!? Now who will chase Bernard besides Carson?
Last Edit: Sept 3, 2011 22:36:06 GMT -5 by Bernard
I'll start with this. I didn't mean to kill Bennett, but as I said it is a role play and random stuff happens. BUT! I got a really cool idea stirring around in my head and I'm going to play on this story line. Bennett's story arc isn't yet complete. Things are going to get really interresting. And although Bennett is gone, have you forgotten about Hydra corp? Bernard was at the scene, and although they don't know it was him, they aren't going to let this robbery go unnoticed. This is all just the beginning. A prologue. I got some really crazy ideas I'm going to put into play. I find Bennett's death... intertaining. ;D
As for the Grassroots, CONGRATZ! That was one of the most ridiculous wins I have ever seen LOL. I already know how you won, it was quite obvious. Other people were starting to question his character, he made a few mistakes with his bullet time movements, and based on the way you fought you kept up a constant defense to the point where you controlled the entire fight. She had to come to you because you used her own moves to blow up half the arena and trap her into coming closer. If you look at her as "Just another combatant" and not "Super robot", you would have won that match a lot sooner. The way she was designed if your character wasn't from the Battlestar Galactica universe, then no other players could hurt her.
Anyways, as for the Test battle, you can have the first attack. We can use your scenario of her stopping the robbery, but we will still play it out very basic and fast. For the fight you can have the Mastermind power and test it out. And something you said triggered a thought...
I think I might change the way players get their advanced super powers... yeah, crazy ideas are stirring up, man.
EDIT: WOOT! The site made it to NO.49 on Jaycat's Top 50! LIST!!!
Last Edit: Sept 4, 2011 12:54:56 GMT -5 by FG Admin
If you have any questions you can Email me at: fgheroes@yahoo.com