Post by FG Admin on Aug 11, 2011 11:17:13 GMT -5
SITE Update ANNOUNCEMENT:
Good day Citizens of Osiris,
Because my Internet cut out on me last night and I lost my original update list, I have to now retype everything. I don't remember in detail all the changes I made so I'll just make a basic list to give you an idea of what changes I made. Here are the following updates:
1. Added "OOC and IC Boards" headers on the top of the categories to let players know which boards are for Out of character and which boards are for In character.
2. All health regeneration Super powers now give out +40 SP instead of +20 (20/20). I figuered that if you were in battle 20 HP wouldn't be enough to heal you. Restoring 40 HP will be a lot more helpful in combat, but it still won't be strong enough to replace health supplies.
3. Omega power is now 40/40, but you cannot gain a second super power.
4. Traps: Can now set and disarm bombs. Demolition has been added on to the description to allow explosive experts to use this skill.
5. I have read over and edited the rules page.
6. And lastly I read over every single thing in the Getting started topics and fixed any grammar or spelling errors that I came across.
7. Personality traits: I have also changed the light weight and heavy tolerance personality traits to allow small skill buffs. If you take HP potions you will not have the drug over dose effect if you have the heavy tolerance trait, but if you are a light weight it will heal you more but the overdose effect will be twice as strong (One VBS will put you into Overdose mode.)
Also the Intimidation personality trait now adds a +5 intimidation bonus for the skill. I thought it only made sense that they go hand in hand.
I will continue to read over the rest of the site and make more updates and corrections as I go along.
Thank you.
Good day Citizens of Osiris,
Because my Internet cut out on me last night and I lost my original update list, I have to now retype everything. I don't remember in detail all the changes I made so I'll just make a basic list to give you an idea of what changes I made. Here are the following updates:
1. Added "OOC and IC Boards" headers on the top of the categories to let players know which boards are for Out of character and which boards are for In character.
2. All health regeneration Super powers now give out +40 SP instead of +20 (20/20). I figuered that if you were in battle 20 HP wouldn't be enough to heal you. Restoring 40 HP will be a lot more helpful in combat, but it still won't be strong enough to replace health supplies.
3. Omega power is now 40/40, but you cannot gain a second super power.
4. Traps: Can now set and disarm bombs. Demolition has been added on to the description to allow explosive experts to use this skill.
5. I have read over and edited the rules page.
6. And lastly I read over every single thing in the Getting started topics and fixed any grammar or spelling errors that I came across.
7. Personality traits: I have also changed the light weight and heavy tolerance personality traits to allow small skill buffs. If you take HP potions you will not have the drug over dose effect if you have the heavy tolerance trait, but if you are a light weight it will heal you more but the overdose effect will be twice as strong (One VBS will put you into Overdose mode.)
Also the Intimidation personality trait now adds a +5 intimidation bonus for the skill. I thought it only made sense that they go hand in hand.
I will continue to read over the rest of the site and make more updates and corrections as I go along.
Thank you.